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### 1 Number and Quantity

- HS.N-CN.A The Complex Number System: Perform arithmetic operations with complex numbers.
- HS.N-CN.A.3 Find the conjugate of a complex number; use conjugates to find moduli and quotients of complex numbers.

- HS.N-CN.B The Complex Number System: Represent complex numbers and their operations on the complex plane.
- HS.N-CN.B.4 Represent complex numbers on the complex plane in rectangular and polar form (including real and imaginary numbers), and explain why the rectangular and polar forms of a given complex number represent the same number.
- HS.N-CN.B.5 Represent addition, subtraction, multiplication, and conjugation of complex numbers geometrically on the complex plane; use properties of this representation for computation.
- HS.N-CN.B.6 Calculate the distance between numbers in the complex plane as the modulus of the difference, and the midpoint of a segment as the average of the numbers at its endpoints.

- HS.N-VM.A Vector & Matrix Quantities: Represent and model with vector quantities.
- HS.N-VM.A.1 Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, |v|, ||v||,
*v*). - HS.N-VM.A.2 Find the components of a vector by subtracting the coordinates of an initial point from the coordinates of a terminal point.
- HS.N-VM.A.3 Solve problems involving velocity and other quantities that can be represented by vectors.

- HS.N-VM.A.1 Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, |v|, ||v||,
- HS.N-VM.B Vector & Matrix Quantities: Perform operations on vectors.
- HS.N-VM.B.4 Add and subtract vectors.
- HS.N-VM.B.4.a Add vectors end-to-end, component-wise, and by the parallelogram rule. Understand that the magnitude of a sum of two vectors is typically not the sum of the magnitudes.
- HS.N-VM.B.4.b Given two vectors in magnitude and direction form, determine the magnitude and direction of their sum.
- HS.N-VM.B.4.c Understand vector subtraction
**v**–**w**as**v**+ (–**w**), where –**w**is the additive inverse of**w**, with the same magnitude as**w**and pointing in the opposite direction. Represent vector subtraction graphically by connecting the tips in the appropriate order, and perform vector subtraction component-wise.

- HS.N-VM.B.5 Multiply a vector by a scalar.
- HS.N-VM.B.5.a Represent scalar multiplication graphically by scaling vectors and possibly reversing their direction; perform scalar multiplication component-wise, e.g., as
*c*(*v*_{x},*v*_{y}) = (*c**v*_{x},*c**v*_{y}). - HS.N-VM.B.5.b Compute the magnitude of a scalar multiple
*c*using ||**v***c*|| = |**v***c*|. Compute the direction of**v***c*knowing that when |**v***c*|≠ 0, the direction of**v***c*is either along**v**(for**v***c*> 0) or against(for**v***c*< 0).

- HS.N-VM.B.5.a Represent scalar multiplication graphically by scaling vectors and possibly reversing their direction; perform scalar multiplication component-wise, e.g., as

- HS.N-VM.B.4 Add and subtract vectors.
- HS.N-VM.C Vector & Matrix Quantities: Perform operations on matrices and use matrices in applications.
- HS.N-VM.C.6 Use matrices to represent and manipulate data, e.g., as when all of the payoffs or incidence relationships in a network.
- HS.N-VM.C.7 Multiply matrices by scalars to produce new matrices, e.g., as when all of the payoffs in a game are doubled.
- HS.N-VM.C.8 Add, subtract, and multiply matrices of appropriate dimensions.
- HS.N-VM.C.9 Understand that, unlike the multiplication of numbers, matrix multiplication for square matrices is not a commutative operation, but still satisfies the associative and distributive properties.
- HS.N-VM.C.10 Understand that the zero and identity matrices play a role in matrix addition and multiplication similar to the role of 0 and 1 in the real numbers. The determinant of a square matrix is nonzero if and only if the matrix has a multiplicative inverse.
- HS.N-VM.C.11 Multiply a vector (regarded as a matrix with one column) by a matrix of suitable dimension to produce another vector. Work with matrices as transformations of vectors.
- HS.N-VM.C.12 Work with 2 × 2 matrices as transformations of the plane and interpret the absolute value of the determinant in terms of area.

### 2 Algebra and Functions

- HS.A-REI.C Reasoning with Equations & Inequalities: Solve systems of equations.
- HS.A-REI.C.8 Represent a system of linear equations as a single matrix equation in a vector variable.
- HS.A-REI.C.9 Find the inverse of a matrix if it exists and use it to solve systems of linear equations (using technology for matrices of dimension 3 × 3 or greater).

- HS.F-IF.C Interpreting Functions: Analyze functions using different representations.
- HS.F-IF.C.7 Graph functions expressed symbolically and show key features of the graph, by hand in simple cases and using technology for more complicated cases.
- HS.F-IF.C.7.d Graph rational functions, identifying zeros and asymptotes when suitable factorizations are available, and showing end behavior.

- HS.F-IF.C.7 Graph functions expressed symbolically and show key features of the graph, by hand in simple cases and using technology for more complicated cases.
- HS.F-BF.A Building Functions: Build a function that models a relationship between two quantities.
- HS.F-BF.A.1 Write a function that describes a relationship between two quantities.
- HS.F-BF.A.1.c Compose functions.

- HS.F-BF.A.1 Write a function that describes a relationship between two quantities.
- HS.F-BF.B Building Functions: Build new functions from existing functions.
- HS.F-BF.B.4 Find inverse functions.
- HS.F-BF.B.4.b Verify by composition that one function is the inverse of another.
- HS.F-BF.B.4.c Read values of an inverse function from a graph or table, given that the function has an inverse.
- HS.F-BF.B.4.d Produce an invertible function from a non-invertible function by restricting the domain.

- HS.F-BF.B.5 Understand the inverse relationship between exponents and logarithms and use this relationship to solve problems involving logarithms and exponents.

- HS.F-BF.B.4 Find inverse functions.
- HS.F-TF.A Trigonometric Functions: Extend the domain of trigonometric functions using the unit circle.
- HS.F-TF.A.3 Use special triangles to determine geometrically the values to sine, cosine, tangent for π/3, π/4, and π/6 and use the unit circle to express the values sine, cosine, and tangent for
*x*, π +*x*, and 2π –*x*and in terms of their values for*x*where*x*is any real number. - HS.F-TF.A.4 Use the unit circle to explain symmetry (odd and even) and periodicity of trigonometric functions.

- HS.F-TF.A.3 Use special triangles to determine geometrically the values to sine, cosine, tangent for π/3, π/4, and π/6 and use the unit circle to express the values sine, cosine, and tangent for
- HS.F-TF.B Trigonometric Functions: Model periodic phenomena with trigonometric functions.
- HS.F-TF.B.6 Understand that restricting a trigonometric function to a domain on which it is always increasing or always decreasing allows its inverse to be constructed.
- HS.F-TF.B.7 Use inverse function to solve trigonometric equations that arise in modeling contexts; evaluate the solutions using technology, and interpret them in terms of the context.

- HS.F-TF.C Trigonometric Functions: Prove and apply trigonometric identities.
- HS.F-TF.C.9 Prove the addition and subtraction formulas for sine, cosine, and tangent and use them to solve problems.

### 3 Data, Statistics, and Probability

- HS.S-MD.A Using Probability to Make Decisions: Calculate expected values and use them to solve problems.
- HS.S-MD.A.1 Define a random variable for a quantity of interest by assigning a numerical value to each event in a sample space; graph the corresponding probability distribution using the same graphical displays as for data distributions.
- HS.S-MD.A.2 Calculate the expected value of a random variable; interpret it as the mean of the probability distribution.
- HS.S-MD.A.3 Develop a probability distribution for a random variable defined for a sample space in which theoretical probabilities can be calculated; find the expected value.
- HS.S-MD.A.4 Develop a probability distribution for a random variable defined for a sample space in which probabilities are assigned empirically; find the expected value.

- HS.S-MD.B Using Probability to Make Decisions: Use probability to evaluate outcomes of decisions.
- HS.S-MD.B.5 Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding expected values.
- HS.S-MD.B.5.a Find the expected payoff for a game of chance.
- HS.S-MD.B.5.b Evaluate and compare strategies on the basis of expected values.

- HS.S-MD.B.5 Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding expected values.

### 4 Geometry

- HS.G-GPE.A Expressing Geometric Properties with Equations: Translate between the geometric description and the equation for a conic section.
- HS.G-GPE.A.3 Derive the equations of ellipses and hyperbolas given the foci, using the fact that the sum or difference of distances from the foci is constant.

- HS.G-GMD.A Geometric Measurement and Dimension: Explain volume formulas and use them to solve problems.
- HS.G-GMD.A.2 Give an informal argument using Cavalieri’s principle for the formulas for the volume of a sphere and other solid figures.