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1.G Geometry
- 1.G.1 Reason with shapes and their attributes.
- 1.G.1.1 Distinguish between defining attributes (e.g., triangles are closed and three-sided) versus non-defining attributes (e.g., color, orientation, overall size); build and draw shapes to possess defining attributes.
- 1.G.1.2 Compose two-dimensional shapes (rectangles, squares, trapezoids, triangles, half-circles, and quarter-circles) or three-dimensional shapes (cubes, right rectangular prisms, right circular cones, and right circular cylinders) to create a composite shape, and compose new shapes from the composite shape.
- 1.G.1.3 Partition circles and rectangles into two and four equal shares, describe the shares using the words halves, fourths, and quarters, and use the phrases half of, fourth of, and quarter of. Describe the whole as two of, or four of the shares. Understand for these examples that decomposing into more equal shares creates smaller shares.
1.MD Measurement and Data
- 1.MD.1 Measure lengths indirectly and by iterating length units.
- 1.MD.1.1 Order three objects by length; compare the lengths of two objects indirectly by using a third object.
- 1.MD.1.a Understand how to use a ruler to measure length to the nearest inch.
- 1.MD.1.a.a Recognize that the ruler is a tool that can be used to measure the attribute of length.
- 1.MD.1.a.b Understand the importance of the zero point and end point and that the length measure is the span between two points.
- 1.MD.1.a.c Recognize that the units marked on a ruler have equal length intervals and fit together with no gaps or overlaps. These equal interval distances can be counted to determine the overall length of an object.
- 1.MD.2 Tell and write time.
- 1.MD.2.3 Tell and write time in hours and half-hours using analog and digital clocks.
- 1.MD.2.a Identify and combine values of money in cents up to one dollar working with a single unit of currency.
- 1.MD.2.a.a Identify the value of coins (pennies, nickels, dimes, quarters).
- 1.MD.2.a.b Compute the value of combinations of coins (pennies and/or dimes).
- 1.MD.2.a.c Relate the value of pennies, dimes, and quarters to the dollar (e.g., There are 100 pennies or ten dimes or four quarters in one dollar.)
- 1.MD.3 Represent and interpret data.
- 1.MD.3.4 Organize, represent, and interpret data with up to three categories; ask and answer questions about the total number of data points, how many in each category, and how many more or less are in one category than in another.
1.NBT Number and Operations in Base Ten
- 1.NBT.1 Extend the counting sequence.
- 1.NBT.1.1 Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.
- 1.NBT.2 Understand place value.
- 1.NBT.2.2 Understand that the two digits of a two-digit number represent amounts of tens and ones.
- 1.NBT.2.3 Compare two two-digit numbers based on meanings of the tens and ones digits, recording the results of comparisons with the symbols >, =, and <.
- 1.NBT.3 Use place value understanding and properties of operations to add and subtract.
- 1.NBT.3.4 Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
- 1.NBT.3.5 Given a two-digit number, mentally find 10 more or 10 less than the number, without having to count; explain the reasoning used.
- 1.NBT.3.6 Subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90 (positive or zero differences), using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used.
1.OA Operations and Algebraic Thinking
- 1.OA.1 Represent and solve problems involving addition and subtraction.
- 1.OA.1.1 Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.
- 1.OA.1.2 Solve word problems that call for addition of three whole numbers whose sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.
- 1.OA.2 Understand and apply properties of operations and the relationship between addition and subtraction.
- 1.OA.2.3 Apply properties of operations as strategies to add and subtract.
- 1.OA.2.4 Understand subtraction as an unknown-addend problem.
- 1.OA.3 Add and subtract within 20.
- 1.OA.3.5 Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).
- 1.OA.3.6 Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
- 1.OA.4 Work with addition and subtraction equations.
- 1.OA.4.7 Understand the meaning of the equal sign, and determine if equations involving addition and subtraction are true or false.
- 1.OA.4.8 Determine the unknown whole number in an addition or subtraction equation relating three whole numbers.